Mecha CombatUnreal Engine 5.3

Cyber Strike 2X

High-speed urban mech combat featuring modular chassis customization, heavy particle physics, and destruction.

Cyber Strike 2X

// PROJECT OVERVIEW

An intense action mecha combat simulator with modular hardpoints, custom inverse kinematics for multi-legged mechs, and procedural urban destruction.

Cyronic Studio was brought on to engineer the core physics and combat systems. We implemented a deterministic hit-box detection pipeline, procedural recoil curves, dynamic booster thrust mechanics, and a customizable cockpit HUD overlay with real-time radar pinging.

// ENGINEERING HIGHLIGHTS

Custom inverse kinematics and ground-conforming leg rigging in C++
Procedural building deformation and destructible physics mesh chunks
Multi-channel audio mixing and dynamic weapon sound propagation

// CORE DELIVERABLES

  • ▪ Mech Movement & Booster Physics System
  • ▪ Procedural HUD & Targeting Subsystem
  • ▪ Custom Weapon Hardpoint Blueprint Matrix

SPECIFICATIONS

Client / Engagement
Partner Studio Co-Dev
Production Timeline
8 Months Co-Development
Key Metrics
Destruction Chunks2,500+ Active
Physics Response< 2ms
Technologies
Unreal Engine 5.3C++Chaos PhysicsControl RigNiagaraWwise Audio

Need a similar system built?

We can architect and integrate high-performance gameplay systems and tools for your team.

DISCUSS THIS PROJECT