Mecha CombatUnreal Engine 5.3
Cyber Strike 2X
High-speed urban mech combat featuring modular chassis customization, heavy particle physics, and destruction.

// PROJECT OVERVIEW
An intense action mecha combat simulator with modular hardpoints, custom inverse kinematics for multi-legged mechs, and procedural urban destruction.
Cyronic Studio was brought on to engineer the core physics and combat systems. We implemented a deterministic hit-box detection pipeline, procedural recoil curves, dynamic booster thrust mechanics, and a customizable cockpit HUD overlay with real-time radar pinging.
// ENGINEERING HIGHLIGHTS
Custom inverse kinematics and ground-conforming leg rigging in C++
Procedural building deformation and destructible physics mesh chunks
Multi-channel audio mixing and dynamic weapon sound propagation
// CORE DELIVERABLES
- ▪ Mech Movement & Booster Physics System
- ▪ Procedural HUD & Targeting Subsystem
- ▪ Custom Weapon Hardpoint Blueprint Matrix
SPECIFICATIONS
Client / Engagement
Partner Studio Co-Dev
Production Timeline
8 Months Co-Development
Key Metrics
Destruction Chunks2,500+ Active
Physics Response< 2ms
Technologies
Unreal Engine 5.3C++Chaos PhysicsControl RigNiagaraWwise Audio
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