JOIN THE STUDIO
We build competitive games, multiplayer netcode, and developer tools. Join our close-knit engineering team.
100% Remote & Async
Work from anywhere in the world. We value shipped code, clear PRs, and architectural focus over mandatory desk hours.
High Technical Autonomy
No bloated approval chains. You own your gameplay subsystems, editor tools, and performance profiling from day one.
Competitive Pay & Royalties
Top-tier industry compensation, transparent milestone incentives, and revenue share on studio proprietary tools and IP.
OPEN POSITIONS (3)
ACCEPTING APPLICATIONSSenior Unreal Engine C++ Programmer
Join our core engineering group to architect scalable gameplay abilities, multiplayer replication, and low-level engine systems for upcoming action titles.
// RESPONSIBILITIES
- Architect robust C++ gameplay frameworks in Unreal Engine 5
- Implement multiplayer netcode, prediction, and server reconciliation
- Profile memory and CPU tick budgets using Unreal Insights
- Collaborate with designers to author intuitive Slate/UMG editor tools
// REQUIREMENTS
- 5+ years of production experience in C++ and Unreal Engine
- Shipped at least one commercial PC/Console title with multiplayer features
- Deep understanding of GAS, Actor lifecycle, and replication graph
- Strong debugging and profiling skills
Senior Technical Artist (Shaders & VFX)
Bridge the gap between design vision and runtime performance by crafting HLSL shaders, Niagara particle systems, and procedural asset pipelines.
// RESPONSIBILITIES
- Author high-performance HLSL materials and Niagara VFX
- Build automated LOD generation and procedural mesh validation tools
- Work with engineers to optimize render passes and memory budgets
- Troubleshoot Nanite, Lumen, and lighting artifacts
// REQUIREMENTS
- 3+ years of technical art experience in Unreal Engine or Unity
- Proficiency in HLSL/GLSL, Shader Graph, and Niagara
- Strong portfolio demonstrating VFX and performance optimization
Full-Stack Web & LiveOps Engineer
Build high-impact studio web experiences, real-time telemetry dashboards, and game launcher ecosystems using Next.js, Rust, and Go.
// RESPONSIBILITIES
- Develop modern editorial web applications and LiveOps consoles
- Build low-latency WebSocket APIs for game server telemetry
- Implement binary delta patching and desktop launcher features in Rust/TypeScript
- Optimize web performance, SEO, and visual animations
// REQUIREMENTS
- 3+ years of experience with Next.js, React, TypeScript, and modern CSS
- Experience with backend microservices (Go, Node.js, or Rust)
- Familiarity with WebSockets, Redis, and game server operations
DON'T SEE YOUR EXACT SPECIALTY?
We are always interested in meeting exceptional developers, shader artists, and technical specialists. Send us your portfolio and GitHub profile.
SEND OPEN APPLICATION