RECRUITMENT & TALENT

JOIN THE STUDIO

We build competitive games, multiplayer netcode, and developer tools. Join our close-knit engineering team.

PERK 01

100% Remote & Async

Work from anywhere in the world. We value shipped code, clear PRs, and architectural focus over mandatory desk hours.

PERK 02

High Technical Autonomy

No bloated approval chains. You own your gameplay subsystems, editor tools, and performance profiling from day one.

PERK 03

Competitive Pay & Royalties

Top-tier industry compensation, transparent milestone incentives, and revenue share on studio proprietary tools and IP.

OPEN POSITIONS (3)

ACCEPTING APPLICATIONS

Senior Unreal Engine C++ Programmer

Gameplay & Systems Full-time Remote (Global)
APPLY FOR THIS ROLE

Join our core engineering group to architect scalable gameplay abilities, multiplayer replication, and low-level engine systems for upcoming action titles.

// RESPONSIBILITIES
  • Architect robust C++ gameplay frameworks in Unreal Engine 5
  • Implement multiplayer netcode, prediction, and server reconciliation
  • Profile memory and CPU tick budgets using Unreal Insights
  • Collaborate with designers to author intuitive Slate/UMG editor tools
// REQUIREMENTS
  • 5+ years of production experience in C++ and Unreal Engine
  • Shipped at least one commercial PC/Console title with multiplayer features
  • Deep understanding of GAS, Actor lifecycle, and replication graph
  • Strong debugging and profiling skills

Senior Technical Artist (Shaders & VFX)

Tech Art Contract Remote (Global)
APPLY FOR THIS ROLE

Bridge the gap between design vision and runtime performance by crafting HLSL shaders, Niagara particle systems, and procedural asset pipelines.

// RESPONSIBILITIES
  • Author high-performance HLSL materials and Niagara VFX
  • Build automated LOD generation and procedural mesh validation tools
  • Work with engineers to optimize render passes and memory budgets
  • Troubleshoot Nanite, Lumen, and lighting artifacts
// REQUIREMENTS
  • 3+ years of technical art experience in Unreal Engine or Unity
  • Proficiency in HLSL/GLSL, Shader Graph, and Niagara
  • Strong portfolio demonstrating VFX and performance optimization

Full-Stack Web & LiveOps Engineer

Web & Tools Full-time Remote (Global)
APPLY FOR THIS ROLE

Build high-impact studio web experiences, real-time telemetry dashboards, and game launcher ecosystems using Next.js, Rust, and Go.

// RESPONSIBILITIES
  • Develop modern editorial web applications and LiveOps consoles
  • Build low-latency WebSocket APIs for game server telemetry
  • Implement binary delta patching and desktop launcher features in Rust/TypeScript
  • Optimize web performance, SEO, and visual animations
// REQUIREMENTS
  • 3+ years of experience with Next.js, React, TypeScript, and modern CSS
  • Experience with backend microservices (Go, Node.js, or Rust)
  • Familiarity with WebSockets, Redis, and game server operations

DON'T SEE YOUR EXACT SPECIALTY?

We are always interested in meeting exceptional developers, shader artists, and technical specialists. Send us your portfolio and GitHub profile.

SEND OPEN APPLICATION