Competitive MultiplayerUnreal Engine 5.4
Chronos Protocol
A fast-paced extraction shooter focused on responsive combat, temporal anomalies, and systemic gameplay.

// PROJECT OVERVIEW
Chronos Protocol is a high-stakes squad-based extraction shooter built with Unreal Engine 5, GAS (Gameplay Ability System), custom NetDriver replication, and Lumen volumetric rendering.
Developed from core prototype to production, Chronos Protocol demonstrates our studio’s ability to engineer complex multiplayer architectures. We built a custom server reconciliation model to handle fast-twitch gunplay, spatial inventory synchronization, and dynamic temporal mechanics where squads can manipulate localized time dilation zones.
// ENGINEERING HIGHLIGHTS
Sub-20ms client-side prediction and server rollback architecture
Extensive Gameplay Ability System (GAS) integration with 60+ modular abilities
Volumetric lighting and destruction optimized for solid 60+ FPS on target hardware
Dynamic session matchmaking and dedicated server orchestration
// CORE DELIVERABLES
- ▪ Core Gameplay Systems Architecture
- ▪ Multiplayer Replication & Rollback Netcode
- ▪ Weapon Customization & Ballistics Pipeline
- ▪ Dedicated Server Deployment Matrix
SPECIFICATIONS
Client / Engagement
Internal Studio IP / Flagship
Production Timeline
14 Months Active Production
Key Metrics
Target Frame Rate120 FPS
Server Tick Rate64 Hz
Concurrent Players32 / Match
Technologies
Unreal Engine 5.4C++GASCustom NetDriverLumenNiagara VFXDirectX 12
Need a similar system built?
We can architect and integrate high-performance gameplay systems and tools for your team.
DISCUSS THIS PROJECT