Online Systems & MMO BackendUnity & Custom Go Microservices
Aetherial Realms Backend & Tools
Spatial server partitioning and player state replication for a persistent online multiplayer world.

// PROJECT OVERVIEW
A persistent world backend architecture supporting seamless zone transitions, encrypted inventory transactions, and real-time guild chat synchronization.
We designed and deployed the backend microservices architecture supporting over 10,000 concurrent player connections. Built with Go and Redis, the system interfaces with Unity game clients through low-latency WebSockets and UDP telemetry.
// ENGINEERING HIGHLIGHTS
Low-latency microservices handling 50k+ messages/sec with sub-5ms overhead
Fault-tolerant inventory ledger preventing item duplication and race conditions
Custom admin GM web portal for live event control and player inspection
// CORE DELIVERABLES
- ▪ Backend Microservices Suite
- ▪ Unity Client Networking SDK
- ▪ GM Web Control Dashboard
SPECIFICATIONS
Client / Engagement
Indie Studio Partner
Production Timeline
6 Months Production
Key Metrics
Max CCU Tested10,000+
Message Latency< 4ms
Technologies
UnityC#GoRedisDockerKubernetesWebSocketsPostgreSQL
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